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Show Posts - Doug Nicola
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  Topics - Doug Nicola
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1  Jamzu / Jamzu :: General / Jamzu Strategy - JDD 2 - Triple Twist on: October 28, 2010, 01:02:23 PM
The last event of The Jamzu Daily Double 2 series on Touch Arcade was the open round of the Thursday Triple Twist.  Several players had entered moves via PM in the first round, but no one had gotten all three positions correct.  The Triple Twist turned out to be an epic battle between the two top players from the JDD 2 series, TheSporkWithin and Khamous. Each had won two contests in the JDD 2.

POSITION ONE
  Red to move with a six.



Best Move: E6-A6
- Unblocks Red and blocks Blue. (total block switch)
- Fully opens lane 6 for Red for a maximum long move.
- Stops Blue in lane 6 from scoring.

Other Move:

C3-E5
- Partial block switch.
- Unblocks runner that's furthest behind.
- But doesn't open any lanes for Red.
- Can do this kind of move against Blue in lane 5 later easily.


POSITION TWO
  Red to move with a six.



Best Move: G2-C6
- Total block switch.
- Starts unblocking Red's most vulnerable runner.
- Red can continue, in next moves while he controls lane 2, to attack Blue with the E2 and B2 jammers.
- Stops blue from scoring in lane 6.

Other Move:

B5-H5
- Opens Red for a max run in lane 5.
- Blocks Blue in more tightly on the starting position in lane 5.
- But leaves open Blue for a score in lane 6.
- Also does not help Blue's most vulnerable runner at A2, which is quickly becoming trapped.  If Blue further attacks Red in lane 2 with the I3 and I5 jammers, Red could be in very serious early trouble here.  B5-H5 is a strong move, but G2-C6 is overall better right now.


POSITION THREE Red to move with a five.



Best Move: H4-C7

- Total block switch.
- Opens Red in lane 4 for the longest possible run and even a score.
- Red's runner in lane 4 is also most vulnerable to a counterattack by Blue from the D7 jammer, so giving him a chance to escape now is best.
- Clears the H4 jammer as far away from Red's runners as possible.  Blue can't easily flip the jammer back again to attack Red.

Other Moves:

H4-G3
- Total block switch, also opens lane 4.
- But leaves jammer on G3 in place to harass Red on lanes 2, 4, 6 or 7.
- Makes it harder to clear H2 jammer out of the way in lane 2.  Red could use H2 to attack Blue in lanes 3 or 7, but only if G3 is clear.

H4-C3
- Very similar to, and probably equal to H4-C7.  Possibly slightly better.

H2-G3
- Total block switch.
- But doesn't open runner in lane 4 for escape and max possible run.
- Jammer on G3 can be used against Red again in lanes 4, 6 or 7.
- Better to do H4-C7 or H4-C3 first, and then this if you have the chance.

H2-C3
- Total block switch.
- Probably even better than H2-G3 in that is gets the jammer further away from harassing Red.
- But doesn't open runner in lane 4 for escape and max possible run.

-----------------
After PM'ing the players with their results from round one, I started the open round.  Both players now knew they had the correct answers for positions one and two.  The final contest would be over position three, the toughest position of the Triple Twist.

Spork and Khamous both came back lightning fast with identical guesses for their next shots, with Spork's PM coming just seconds ahead of Khamous!  But both made the same wrong guess for position three, trying H4-G3.

I PM'd the results again.  This time, Khamous came back first with the next shot.  He *almost* had the correct move, guessing H4-E7.  About 20 seconds later, Spork landed his killer blow, taking the longest possible move with the H4 jammer, and nailing H4-C7!

TheSporkWithin took First Place in the Triple Twist, in what couldn't have been a closer or more hard fought battle with Khamous.  Super congrats, Spork!

Spork won a $25 iTunes Gift Card for his First Place finish.

From all the initial entries in the first round of the Triple Twist, only Kevd had actually spotted the correct H4-C7 for position three, along with his other correct guess for position one.

For the Second Place prize, the entries were selected from the remaining players who had submitted at least two out of three moves correct in the first round: Kevd, haffertee, and cathy.  Cathy won the drawing, and took the Second Place prize of a $15 iTunes Gift Card.  Congrats, cathy!


Cheers,
~Doug
2  Jamzu / Jamzu :: General / Jamzu Strategy - JDD 2 - Fifth Day on: October 28, 2010, 12:49:31 PM
The fifth and final day of The Jamzu Daily Double 2 series on Touch Arcade brought a rare Daily Double where not a single player got even one move correct in the first round.  This is the first time that's happened in the JDD competitions! 

POSITION ONE  Red to move with a three.



Best Move: B3-E2

- Unblocks Red and Blue, blocks Blue (partial block switch)
- Stops Blue from scoring in wide open lane 2.
- Opens lane 3 for Red, while also giving Red a shot at the jump in lane 3 if Blue does not score on his next turn.
- Allows the Red runner in lane 3 a chance to escape before Blue starts trapping him with moves like I4-H3, I5-G3, etc.
- Yes, this move does allow the Blue runner in lane 3 to score.  But if you don't block lane 2, you're allowing that runner to score anyways.  Allowing Blue off in lane 3 now is fine, as this lane is only going to become a liability for Red if he leaves the runner on A3.  Use the roll of 3 to both stop Blue in another lane, open your runner's lane, and prevent longer-term damage where Blue would otherwise try to trap you. 

Other Moves:

B5-E6
- Similar to B3-E2, with partial block switch, and opens lane 5 for Red (but not fully!)
- Does not stop a potential attack on A3 by Blue.

B3-E6
- Similar to B3-E2, with partial block switch, and benefit of allowing Red to move his A3 runner before it gets trapped.
- But doesn't have the benefits of stopping Blue in lane 2.

B7-E6
- Unblocks Red and Blue, blocks Blue (partial block switch)
- Opens Red for a long run in lane 7.
- But doesn't have any of the other benefits of B3-E2.


POSITION TWO
  Red to move with a six.



Best Move: D6-B6
- Opens Red runner while keeping the block on Blue in the same lane.
- Takes control of lane 6 for Red, preventing any damage from the jammers at C3 or E3.
- By keeping the block on Blue in lane 6, you don't open Blue for his longest possible run in lane 6, which could include a jump! 

Other Moves:

D6-B4
- Does block Blue's C4 runner from scoring, and does take control of lane 6 for Red.
- But does allow Blue both a shot at long run, with a score and a jump, in lane 6.  This would allow Blue a chance to get way ahead in the race, which right now is very even.

-----------------
The tricky element with these two positions was the fact they both had moves that were good, and very close, to the best.  After sending out PMs that all said the same thing ("none correct"), I wondered if we'd have a contest that would go all the way to the third round.  Only a couple of minutes after I gave the GO! for round two, Khamous put that idea instantly to rest, with the correct answers for both positions!  Congrats, Khamous on a second win in the JDD 2 series!

With two wins apiece for TheSporkWithin and Khamous, we now had the open round of the Triple Twist coming in just half an hour.  Would there be a tie-breaker win between these two players for the final victory of the JDD 2 series?  I had no idea what an insanely close battle was about to commence!


Cheers,
~Doug
3  Jamzu / Jamzu :: General / Jamzu Strategy - JDD 2 - Fourth Day on: October 28, 2010, 12:38:47 PM
For Day 4, The Jamzu Daily Double 2 on Touch Arcade featured two positions with rolls of 4, and two jammer moves as the correct answers.

POSITION ONE  Red to move with a four.



Best Move: C6-A2
- Unblocks Red and Blue and blocks blue. (partial block switch)
- Helps unblock Red's vulnerable runner in lane 6.
- Takes control of lane 6, allowing another potential move where Red could both free himself while counter-attacking Blue in lane 3.
- Keeps Red ahead in the block count, 4-2.
- The Blue runner on E6 is a good as gone. Blue weaknesses are his lane 2 and 3 runners. Red's C6-A2 attacks those weaknesses while simultaneously improving both his position and advantages.

Other Moves:

B6-D6
- This does give Red control of lane 6, and stops Blue from moving to D6.
- But does nothing to ultimately help Red get free.
- Red is going to have to get the B6 and C6 jammers out of the way. Moving B6-D6 like this does not really get Red anywhere, and wastes a valuable tempo.
- Red needs to get out of his trap in the way that maintains or improves his advantages. C6-A2 both helps Red free himself, and increases his advantage in blocks.


POSITION TWO  Red to move with a four.



Best Move: I7-E5
- Unblocks Red and blocks Blue. (total block switch)
- Blocks Blue in his wide open lane 5.
- Opens Red in lane 7 for a move off.

Other Moves:

F2
- Does get a runner off
- But not necessary now. F2 is in no danger of being blocked, and can move forward later.

E6-A6
- Partial block switch.
- Not good timing for this move.
- With this move, Blue now has a good shot at jumping Red in lane 6

-----------------
Khamous was up first with his guess, but missed on both boards, going for the deceptively appealing F2 run in position two. cathy struck just a minute later, with the right move for position two, I7-E5!  There was a two minute pause, and then TheSporkWithin came into the game, striking gold with the best move for both positions!  C6-A2 was the correct answer for position one.  Congrats, Spork!

After the contest was over, Spork said "Nice, my 5 minute bathroom break tactic paid off!" and revealed that the only way he was able to play was by excusing himself for a moment from a family event to enter the contest by playing from his phone!  An extra bonus point to Spork for pulling off this tricky maneuver to win the contest.

Khamous and I got into a lengthy discussion of the merits of C6-A2 vs B6-D6, but I'll leave the analysis above as the final word for now!

Cheers,
~Doug
4  Jamzu / Jamzu :: General / Jamzu Strategy - JDD 2 - Third Day on: October 28, 2010, 12:24:11 PM
The third day of The Jamzu Daily Double 2 on Touch Arcade featured two incredibly wicked positions, and a real battle that went into the second round.  (The second day of the JDD 2 was the Thursday Triple Twist, which concluded on Sunday.)

POSITION ONE  Red to move with a six.



Best Move: G6-I4
- Unblocks Red and blocks Blue and Red. (partial block switch)
- Blocks Blue where he currently has a wide open lane, preventing a potentially long run by Blue.
- Takes control of lane 6. Red could then continue to free his lane 6 runner with a move like B6-C5. Or he could keep attacking Blue in lane 4, with something like I7-H4.

Other Moves:

G6-G4, D2-H4, G2-G4

- These are all good moves in different ways that are very similar to the best move, but missing the best possible way to block Blue at I4, and the really nice block switch that G6-I4 provides.


POSITION TWO  Red to move with a one.



Best Move: F3
- A critical defensive move by Red! This prevents D4-G3, D4-H4, D4-I5 or D4-J6 by Blue. Any of these moves would be a total block switch by Blue, hurting Red in blocks where he is already behind.
- Allows the G4 jammer to potentially be moved by Red later to both open lane 4 and possibly attack Blue with G4-A4 (if B3 is out of the way)
- Really the only move the helps Red at all, but it helps tremendously by blocking a potentially killer move by Blue.

Other Moves:

G2, D5 and G6 (all runner moves)
- G2 is actually dangerous for Red, allowing the moves C4-H3 or C4-I4 by Blue, both total block switches.
- D5 and G6 don't have any advantages like F3.

-----------------
Khamous was first to strike, with cathy and haffertee coming in with guesses right behind.  But none of these players had posted a correct move.  A couple more minutes passed, and then TheSporkWithin finally struck, nailing the tough-to-see move in position one, with G6-I4!  Khamous posted that he thought Spork had won it with this guess, but I don't think any of the players yet suspected what was hidden in the ultra-devious position two.  When I waited a couple more minutes to call round one, everyone caught on that the right move for position two had not yet been posted, and the suspense got very intense for the start of round two!

Finally, after sending out the PMs, I gave the GO! for round two, and Khamous and Spork both posted almost instantly with the correct answer for both moves, with Khamous edging out Spork by a microsecond with the correct guess of F3 for position two.  These two posts were so close, and the reason for F3 was so important, that I made a quick decision to have a tie-breaker for the day's contest to make sure luck wasn't the deciding factor.  I asked both Khamous and Spork to PM their reasons for F3 in position two. 

After the first PMs were in, it was clear that Khamous had absolutely nailed the best reason for F3 and Khamous was crowned the winner for Day 3!  Khamous' perfect logic for F3, which he was able to write quickly under the intense pressure of the PM tie-breaker, was posted in the thread for all to see.

Super congrats, Khamous, on a killer win!

Cheers,
~Doug
5  Jamzu / Jamzu :: General / Jamzu Strategy - JDD 2 - First Day on: October 28, 2010, 12:14:38 PM
The first day of The Jamzu Daily Double 2 on Touch Arcade featured two positions with tricky jammer moves, two players with lightning fast correct answers, and a new winner in the JDD series! 

POSITION ONE  Red to move with a five.



Best Move: B6-C3
- Unblocks Red and blocks Blue. (total block switch)
- Creates a completely open lane for a good run.
- Takes control of lane 6 to allow Red's most vulnerable runner a chance to escape before it gets further blocked.

Other Moves:

B4-C3
- Unblocks both Red and Blue, blocks Blue. (partial block switch)
- Doesn't allow for a run of more than 4.
- Allows Blue to attack lane 6 with something like F4-D6.


POSITION TWO Red to move with a five.



Best Move: H3-C4
- Unblocks Red and blocks Blue. (total block switch)
- Good way to block Blue in open lane 4
- Red is behind in blocks, but ahead in the race. This move puts Red ahead in the block score.

Other Moves:

Either G4 or G6
- Does remove a runner
- But Red is well ahead in the race, and neither of these runners is in any danger of being blocked, so no need to do these moves now.

-----------------
TheSporkWithin, taking a brief moment away from World of Warcraft, came in blindingly fast, and first, with both correct moves!  B6-C3 for position one, and H3-C4 for position two.  Big congrats to TheSporkWithin!  Just a step behind, seang also had the right moves for both positions.  I was shocked at how fast these two players had gotten these moves, with the move in position one, I think, being especially hard to spot.  Khamous, the Champ from the previous two contests, came in with the first answer, but only one correct move at H3-C4.  Haffertee also came in with both correct moves in the first round, and just a couple of minutes after Spork's winning guess.

The first days of the Jamzu Daily Double 2 was fantastic, with a new winner, and the players showing extremely sharp skills in an intense and fast contest. 

Cheers,
~Doug
6  Real Fun Art / Member Introductions / Forum Membership Approval - Please Read on: October 27, 2010, 08:35:40 PM
In order to keep the robots and spammers at bay, I need to approve all new forum memberships in advance. 

If your membership has not been approved after a couple of days, please email me at:

doug (at) realfunart (dot) com

with your forum Username only (no passwords please), and I will make sure your membership is approved.

If any members see spam activity anywhere on this forum, please notify me at the above email, and the offending account will be deleted.

Thank you!
~Doug
7  Jamzu / Jamzu :: General / Forum Membership Approval - Please Read on: October 27, 2010, 08:35:09 PM
In order to keep the robots and spammers at bay, I need to approve all new forum memberships in advance. 

If your membership has not been approved after a couple of days, please email me at:

doug (at) realfunart (dot) com

with your forum Username only (no passwords please), and I will make sure your membership is approved.

If any members see spam activity anywhere on this forum, please notify me at the above email, and the offending account will be deleted.

Thank you!
~Doug
8  Jamzu / Jamzu :: General / Jamzu Strategy - JDD - Fifth Day on: February 28, 2010, 03:08:27 PM
The fifth day of The Jamzu Daily Double on Touch Arcade featured two challenging positions whose best moves had a similar theme - blocking Blue in an open lane. 

POSITION ONE  Red to move with a six.



Best Move: I4-E6
- Unblocks Red and blocks Blue.
- Opens lane 4 for a potential good run or move off.
- Blocks Blue, in the most effective way possible, in lane 6, where he is threatening to make a long run.
- The E6 block will be very hard for Blue to flip back against Red.

Other Moves:

H3-B5
- Does unblock Red and blocks Blue.
- But does not open any lanes for Red.
- Easy for Blue to flip this block back to Red with B5-D3. Blue couldn't do this as long as you controlled lane 3, but there is no need to force yourself to do that right now.
- Better to pass on H3-B5 right now. Instead, do I4-E6 first to stop Blue in lane 6 as much as possible, and if you get the chance later, then do H3-B5.

E3-C5

- This opens Blue in lane 3 too much and too early.
- Blue's lane 5 runner is already blocked, not much gained with this.
- No open lane for Red.
- Leaves lane 6 wide open for Blue.
- Blue can move ahead in lane 3, and even block behind his lane 3 runner with the D5 and C7 jammers if he has the chance.


POSITION TWO  Red to move with a one.



Best Move: G1-H2 or G1-F2
- Blocks Blue from making a run for it in lane 2.
- G1-H2 blocks Blue the tightest, but also bottles up the I3 jammer a bit for Red.
- G1-F2 blocks Blue partially, but does allow the possible follow-up of I3-H2 if Blue doesn't get past I2 in lane 2.
- Overall, these two moves are equally good.

Other Moves:

B7-A6
- This does open lane 7 for Red.
- Better to wait for something that would allow you to block Blue in lanes 2, 3 or 5 with this jammer.

Really, only G1-H2 or G1-F2 is a good move for Red in this position.

-------------------------------
This time up, CzarCastic struck hard just a couple of minutes into round one, with the correct guess on position one, I4-E6.  Several players, including previous winners haffertee and Khamous, went for the more obvious, but incorrect, H3-B5 with their first guesses.

No one, however, saw the best move G1-H2 for position two in the first round.   After I PM'd the first round players with their results, I opened the second round.

With the move I4-E6 out of the bag, I had a feeling the win would happen quickly.  Sure enough, haffertee and Khamous were like lightning with correct guesses in the second round.  Khamous managed to barely edge out haf on the clock, taking his third victory in the Daily Double series!  Khamous proved his Jamzu Move Champion 2010 title was well-earned.

The first series of the Jamzu Daily Double was a total blast, and we want to send out a huge "thank you!" to everyone who participated in these challenging contests.

Cheers,
~Doug
9  Jamzu / Jamzu :: General / Jamzu Strategy - JDD - Fourth Day on: February 28, 2010, 10:19:02 AM
The fourth day of The Jamzu Daily Double on Touch Arcade was a another wild day!  The position I thought would be harder turned out to be guessed pretty quickly by a couple of the players, and the one I thought would be easier actually turned out to be quite tricky!   

POSITION ONE  Red to move with a five.



Best Move: G3-B4
- Unblocks Red and blocks Blue.
- Opens lane 3 for a potential good run.
- Really the only good move Red has here.

Other Moves:

E1-B4
- The only other decent option to block Blue with a 5.


POSITION TWO  Red to move with a three.



Best Move: A3
- Take the opportunity to get Red runner A3 advanced with a jump.
- If you don't move A3 now, Blue could trap him with the blocks B4-C3 or F5-D3.
- Gets most vulnerable Red runner advanced at a good time, while Blue is blocked up pretty well everywhere already.

Other Moves:

H2
- Not necessary now. H2 is in no danger at all of being blocked.

F5-C4
- Does unblock Red and blocks Blue.
- But opens lane 5 for Blue, and with an easy jump! Better to wait for something like F5-D5 here.

G7-F6
- Unblocks both Red and Blue, and blocks Blue behind Red in lane 6.
- But would be better to do something like G7-E7 with this jammer.
- A3 is more important to move now, then work on keeping Blue bottled up in lanes 6 and 7.

---------------------------
This time cathy and Khamous both guessed the twisted jammer move in position one very quickly.  I didn't think this would be quite so easy to spot, but they were right on it! 

However, in position two, the intuitively more obvious move of A3 just sat there, with nobody daring to believe that could actually be the right move!

After a few minutes of tense waiting to see if anyone would make the post with both moves correct, I closed the first round.  When I opened the second round, I thought for sure the winning post would come instantly, but still, for a couple of minutes, A3 was passed by in the first posts.

Haffertee, who chose to play from the sidelines this time, wondered aloud "what happened to Khamous?"  There was no quick guess from Khamous when the second round opened.

The moment after hafertee posted the question, Khamous came back with the answer:  The best moves for both positions!  Khamous had decided to take a longer moment to reflect on his second round choices.  His extra thought paid off, and he came in for the win.  Congrats, Khamous!

Cheers,
~Doug
10  Jamzu / Jamzu :: General / Jamzu Strategy - JDD - Third Day on: February 28, 2010, 10:14:32 AM
The third day of The Jamzu Daily Double on Touch Arcade started out with some light banter, as the contestants wondered if the positions would be as tricky as Day Two, and also if they'd see a new winner besides haffertee or Khamous! 

POSITION ONE  Red to move with a five.



Best Move: J3-G6
- Unblocks Red in lane 3 for a potential good move off.
- Blocks Blue up more where he is vulnerable in lane 6.

Other Moves:

G7
- No need to do this now when you've got the stronger move in J3-G6
- You'll still likely have a good chance to get the jump on Blue in lane 7 later.
- Kind of a waste of the 5 roll.

Moving H2 or E2 jammers
- Moving E2 definitely too dangerous, letting Blue free too early, or even allowing him to move off immediately with a 6.
- Wait for potential better move for H2, like H2-H6, or even H2-G7 if you get G7 off soon and Blue runner 7 is still in the back rows.


POSITION TWO  Red to move with a three.



Best Move: B3-E2
- Follows the fundamental opening game principle of getting your runner lanes open, while blocking simultaneously if you can.
- Fully opens lane 3 for Red, for maximum possible advance.
- If Blue advances next in lane 3, Red could have a good shot at the jump.
- Stops Blue cold in lane 2, where he is wide open for a good advance or move off.
- Having a Blue runner blocked at F2 makes it more problematic for Blue to get his I5 jammer out of the way.

Other Moves:

H2
- Not necessary now. H2 is in almost no danger of being blocked any time soon. If Blue should try the lone block of F5-I2, not only would he be wasting a good lane opening move, but Red could easily use the I2 jammer right back at Blue.

A7
- Does advance a runner somewhat in the opening game.
- But would be better to use a 4 or 5 to advance in lane 7.
- Does not accomplish nearly as much as B3-E2.
- Does not open any lanes for a following high roll runner advance.

-----------------
Well, the positions this day may have been a bit clearer, but we did have a repeat winner! 

The lightning fast competition saw seang make the first post, finding the tricky rebound in position one instantly and coming extremely close to nailing the second one as well! Only a minute later, haffertee jumped in with both correct moves! 

Both moves were seen within the first minute of the competition, just not by the same player.  This time Khamous was the first player to see the right move for position two, but he missed the more tricky position one move.

This day was a contest that rewarded very quick thinking under pressure.  Several players almost had it right off the bat, but haffertee came through for the win!  Congrats, haffertee!

Cheers,
~Doug
11  Jamzu / Jamzu :: General / Jamzu Strategy - JDD - Second Day on: February 24, 2010, 09:31:28 AM
The second day of The Jamzu Daily Double on Touch Arcade featured a position that was a real mind-twister.  The contest went into the third round, but Khamous nailed the right move for this twisted 6 position right after the third round began to take the day's prize!

POSITION ONE  Red to move with a four.



Best Move: G7-E7
- Unblocks Red and maintains a block on Blue's most vulnerable runner.
- Sets up Red in lane 7 for a nice move off with a roll of 4 or more.
- Takes the potential block G7-H2 away from Blue.

Other Move:
E6-A4
- Opens Blue up in lane 6 way too early.  Yes, you block the Blue runner at B4, but if Blue runner F6 got off now, you'd lose all of your lead in the race, and then possibly leave the Red A6 runner a sitting duck for future blocks, including the reversable block at A4.  Better to first move Red A6 runner forward a bit, and then try to block behind him with E6, G6 or E7.


POSITION TWO  Red to move with a six.



Best Move: H6-D4
- Unblocks Red and blocks Blue.
- Is a "one way block" that cannot be flipped back to block Red lane 6 runner again (at least not any time soon). Also much harder for Blue to ever use D4 to block Red's lane 7 runner, and pointless for Blue to use D4 to block Red in lane 2, at least while his J2 runner is sill there.
- Blocks behind Red E4 runner, allowing Red to clear the jammers at H4 and F4 more safely.

Other Moves:
H2-B2
- Way too early to open the door to Blue's lane 2 runner.  Any high roll and J2 can just take off.  And if Blue gets a 6, he's gone with a jump! Better to move Red lane 2 runner ahead then try to block closer behind possibly with H2-F2, or with either of the H4 and F4 jammers.

H6-D6
- Does something similar to to best move H6-D4, but weaker.
- Blue can easily reverse the D6 block over to Red's most vulnerable runner A7, blocking on E7. 
- Blue could also flip a D6 block right back to Red on H6 again.

G6-A4
- Even more similar to best move H6-D4, but also even weaker than move H6-D6.
- Does not block Blue in lane 4 in an effective way.
- Can still be revesed right back to Red's most vulnerable runner, this time on D7.

The overall strategy with H6-D4 is to first get the great block on D4, then immediately start unburying A7 by attacking Blue with the B7 jammer in lanes 4, 5 or 6.  As soon as A7 is unburied, you could hope to make a run for it in lane 7.  After getting lane 7 a bit forward, then you could go for an all out assault on blue in lanes 2 and 4, his weak spots. 

Another possible alternative could be to maintain control in lane 6 by moving G6 next, and then hoping to make a run for it in lane 6. Then start with lane 7 immediately afterward, but I think I would lean toward getting lane 7 going next.

With a roll of 3, you could first take the chance to move D2 in tight, and then follow with one of the other strategies above.

-----------------------
Once again, TheSporkWithin got the first correct move in the contest.  Most everyone else was going for G7-C7 in the first position, but Spork got the right idea with G7-E7.  After that, position one was a done deal.

But the second position was the real crazy one.  Several players got very close with the moves H6-D6 and G6-A4.  The best move was just enough out of sight to be overlooked.  When I kicked off the third round, I dropped the big hint that the best move started with H6, and Khamous, who earlier in the contest was perplexed by the legality of H6-D6, came back with the winning twist: H6-D4.

Cheers,
~Doug
12  Jamzu / Jamzu :: General / Jamzu Strategy - JDD - First Day on: February 23, 2010, 10:29:13 AM
The Jamzu Daily Double on Touch Arcade started off with a bang, with the two positions below.

POSITION ONE  Red to move with a one.



A2 is a must! If you happen to be unlucky enough to get another roll of 1 (or also with a 3 if you want), then you can block behind with B3-A2. A7 would not allow this option.


POSITION TWO  Red to move with a six.



B7-B3 is the overall best here. You need to open the lane 7 runner and take control of the lane. Getting this runner a chance to escape now is best. The G2 runner can go some other time, and is not in any danger of being blocked.

-----------------------
Several players guessed A7, incorrectly, for the first position best move.  The fully open lane 7 was deceiving, and at first no one saw the better move at A2.

TheSporkWithin was the first player to get a best move correct, with B7-B3 in the second position.  On the second round, though, TheSporkWithin also missed A2.

Finally, in the second round, haffertee came through with both best moves, and won the first day's prize!
 
After the contest was over, Khamous PM'd me with some very persuasive logic for B3-C4 as a potential better move than A2 in the first position.  The gist of his reasoning is that you get three open lanes with this move, that you can potentially move forward in lane 3 where Blue is already double-blocked, and then attack behind in this lane, and that B6-C5 is not as strong because Blue can also open in lane 6, potentially getting free.

Looking at this idea more, though, I thought if Blue was lucky and got a 6 next roll, the possibility of I4-C6 made Khamous' suggestion too dangerous.  But Khamous stuck to his guns, and backed up his reasoning even more.  At this point, I agreed that that B3-C4 could be stronger, but it would take a lot more analysis to sort it out fully.

Cheers,
~Doug
13  Jamzu / Jamzu :: General / The Jamzu Daily Double on: February 21, 2010, 11:56:42 AM
The Jamzu Daily Double starts tomorrow!  Five $15 iTunes Gift Cards. This will be a blast!

Link: The Jamzu Daily Double on Touch Arcade

Cheers,
~Doug
14  Jamzu / Jamzu :: General / Jamzu Strategy - Jamzu Contest Position One on: February 19, 2010, 05:39:11 PM


BEST MOVE: H7-F5  (Khamous, Kevd)

- Unblocks and controls lane 7 for a potential good runner move off.
- Adds a block to Blue in lane 5.
- Blue's blocks in lane five cannot be flipped back to Red, especially if G7 runner is off.
- Red's blocks in lane 2 and 3 can still be used in upcoming moves to attack Blue in lane 6.
- With H7 out of the way, Red also has the chance, with a roll of 4 or 5, to open lane 6 by swinging the I6 jammer around to block Blue on E6 or D5.  This would almost certainly mean the end for Blue.

OTHER GOOD MOVES: I2-G6, I2-E6 (haffertee, Ossamu, CzarCastic, TheSporkWithin, Ahiru)

- This does unblock Red and block Blue.
- But does not provide an open lane if Red gets a high roll.
- If Red moves a jammer to G6, this block could easily be flipped by Blue to counterattack Red in lane 2, 3 or 7.
- A jammer at G6 decreases Red's options for the jammer at H7.
- Of these two, I2-E6 is better.

This is one of the most challenging positions, partly because the best move may be difficult to see. 

Red is ahead in the race both in squares and runners off, but behind in blocks.  So we want to find something that will help Red in blocks.  Both I2-G6 and H7-F5 help Red with blocks.   H7-F5 however, allows you to control lane 7 for a good runner move, where otherwise Blue is certain to try and block using the jammer at I6 on any odd roll in the next move. 

If G7 runner moves forward at least 3 or more on the next roll, that runner is either off or safe. If Blue tries to free himself by moving I6 out of the way, then H6 runner can easily move off also, strengthening Red's lead.

With H7-F5, Red and Blue both have 4 blocks to deal with, but Red is overall better positioned to win the race and continue to counterattack.

Note: H7-D5 may be as good a move here as H7-F5, as this move may make it a bit harder to flip the block back to Red.  But we see H7-F5 as the overall best.
15  Jamzu / Jamzu :: General / Jamzu Strategy - Jamzu Contest Position Two on: February 19, 2010, 05:37:36 PM


BEST MOVE: F4-E7 (Nobody got this one! :) )

- Perfect time to begin unblocking Red's most vulnerable runner while attacking Blue.
- While unblocking in a series of moves you can attack Blue at his most vulnerable runners in lanes 6 and 7.
- By unblocking with F4 first instead of B4, you are set up for a potential maximum long move when you do get B4 out of the way.
- Moving F4-E7 allows the jammer in G3 to be free to potentially block blue in lanes 5, 6 or 7 on a future turn.
- As part of the unblocking series of moves for lane 4, B4 jammer can also potentially be used to block in lanes 5, 6, or 7.
- F4-E7 is a "one way block." It is impossible for Blue to flip that block back in front of Red on F4 again.
- Given the position, it will be also be nearly impossible for Blue to use the E7 jammer in the future to block Red anywhere else.

OTHER GOOD MOVES:

B4-C5 (Kevd, Ahiru)

- This move definitely has the right idea as in F4-E7, but the wrong jammer.
- It does stop Blue in lane 5.
- But if you unblock with B4 first, you give Blue an unnecessarily early chance to escape in lane 4, and you would more likely lose the chance to jump him there.
- This is really a quesion of timing.  The F4 jammer should be moved first, then B4 in a following move.

F3-E2 (haffertee, Khamous, Ossamu, CzarCastic, cathy, TheSporkWithin)

- Does stop Blue from making a potential big advance in lane 2 on his next roll.
- Does unblock Red and block Blue.
- Does not unblock the more vulnerable runner.
- Using the F3 jammer at later point in game to attack blue in 5, 6 or 7 would be more effective.
- Blue can easily flip a block at E2 right back to Red in several places: Either at F3 again, or G4, C4 or even H5 when Red clears that block.

OK, I admit it, this postion was tough and tricky almost to the point of being sadistic. :)  Certainly the toughest one of the contest.  Nobody mentioned it as a possible move in their analysis, so I'm thinking that no one even saw it!  Definitely Kevd and Ahiru came the closest with B4-C5.  They had the right idea.

The best move in this position is all about timing.  Red has established a decent lead in squares, and now he can even the blocks and help his position by going for the kill with a strong attack on Blue in lanes 5, 6 and 7.  If he hesitates with trying to free his runner in lane 4, he is leaving himself vulnerable for too long and missing a great opportunity.

F3-E2 is really a tempting mirage.  Although it looks good to block Blue here, this is likely to be a very temporary gain, and could easily be used against Red later.  Better to let Blue go here (if he gets a high roll) and concentrate on hurting him in lanes 5, 6 and 7 while helping yourself.
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