Jamzu is “What’s Hot” on the Front Page of Strategy Games!

Jamzu is “What’s Hot” on the Front Page of Strategy Games!

Strategy Games in the App Store:

What's Hot

Jamzu is on the App Store!

Cheers,
~Doug

Jamzu is “What’s Hot” in the App Store!

Jamzu is now featured in “What’s Hot” on both Board Games & Strategy Games in the App Store. Front page on Board Games.

Thank you, Jamzu fans!

What's Hot

Jamzu is on the App Store!

Jamzu 1.30 :: Changning Skins & Other UI Notes

Cool things in the Jamzu UI:

- To change the skins, simply tap the arrow in the lower right at any time during a game.

- Use the Hint button in the upper left. Hint has been improved and fixed in Jamzu 1.30, and is now much more powerful. It is now possible to play an entire game in Expert, just using Hint, and win (but not every time). Using Hint, and studying the suggested moves, is a great way to learn Jamzu.

- The Squares/Blocks indicator gives you a quick overview of the game. This indicator looks like: 47/9. The first number is the remaining squares to go for each player’s runners, and the second number is the total jammer blocks in front of each player’s runners. This indicator gives you a quick view of how far ahead or behind you are in the game.

- Speed can be changed in Settings. This controls how fast each move is made. You can set it for fast moves and fading streaks, or slower moves with solid streaks. Using the Slow setting is a great way to learn how jammers move.

- The player names can be changed in Settings.

- The Score indicator, which looks like: 2-1 (3), shows both current match score and total match points being played. Match points can be changed in Settings.

Cheers,
~Doug

Jamzu 1.30 is in the App Store

Jamzu 1.30 is available in the App Store!

Jamzu is on the App Store!

New Features:
- New skins and graphics, improved AI and Hint, and bug fixes. A must-have update!

—————–
Jamzu Screenshots:

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A Selection of iTunes Reviews for Jamzu

Highly polished strategy game ★★★★★
“I have several chess and go apps, and they are nice… BUT THIS is so much more because it doesn’t try to emulate a board game, it makes use of the platform… the visual cues are top notch, and the game is well thought out.”

Great Game! ★★★★★
“We really are having fun with this game. It is used more than all the other games I have downloaded put together!”

This is one of the most original games I have played on my ipod! ★★★★★
“This game is like a mix between chess and checkers in every good way you can possibly think of…”

Solid app! ★★★★
“Well, I just got this app today, and I have to say, I am thoroughly pleased… All in all, great app. Jamzu deserves a spot on your iphone”

Unsung Game ★★★★★
“I’ve never heard of Jamzu before, but this is one heck of a fun little strategy game…”

Fun board game ★★★★★
“Really unique game! Very strategic and fun… I haven’t put it down since I got it 2 days ago…”

——————-
User Comments About Jamzu

“My husband gave me an iPod touch for my birthday, and we promptly found Jamzu, tried the free version and then bought the full version. We are both hooked on this game! Thanks so much!” ~ Becky U.

“I believe it is one of the best “hidden gems” in the Appstore.” ~ bweb

——————-
Press Reviews for Jamzu

AppStruck.com ★★★★½

“Strategy-based fun board game that is quick to learn. Great app to play alone or with friends … Many of the options that Jamzu offers ought to be exemplary in all iPhone and iPod Touch board game apps. Unfortunately, this is not always the case, which makes me want to scream from the rooftops, “Bravo Jamzu!” … As with many successfully designed apps, the features are so seamless and logical that it takes a moment to stand back and notice that this is exactly as it ought to be.”

Read the full review here:
http://appstruck.com/2009/10/iPhone-App-Review-jamzu/

Livegeek.fr – 14/20

“Les jeux de plateau sont transmis de génération en génération depuis des temps immémoriaux. On compte parmi les plus célèbres les échecs, les dames, le jeu de Go, les petits chevaux et Jamzu. Ah, on me souffle que Jamzu n’est apparu qu’en 1997 de l’imagination de Johanna Pessirilo et Doug Nicola, fondateurs du studio Real Fun Art et qu’il fait aujourd’hui l’objet d’une adaptation iPhone et iPod Touch…”

Read the full review here:
http://www.livegeek.fr/test/132475/Jamzu.html

——————-
Full Feature List:
- Four difficulty levels for challenging Single Player fun.
- Awesome Two Player Same Device and Two Player Wi-Fi modes. Play game after addictive game with your friends and family on the same screen or on a local Wi-Fi network.
- Five fantastic skins.
- Helpful Hint makes learning Jamzu a snap.
- Great graphics, animation and sounds.
- Listen to your iPod music while playing Jamzu. Set volume of Jamzu independently.
- Auto save and reload.
- Save up to four games each in Single Player, Two Player Same Device or Two Player Wi-Fi mode.
- Match play and point settings for Single Player and Two Player Same Device games.
- Set player names independently by match, Single Player, Two Player Same Device or Two Player Wi-Fi modes.

Jamzu 1.30 submitted to App Store

The new Jamzu update has been submitted to the App Store, and it’s a great one! New skins and graphics; improved AI and Hint, and bug fixes. A must-have update!

Cheers,
~Doug

Jamzu 1.3 Update – Wrapping Up

Had to take a bit of time to work on some other stuff, but Jamzu 1.3 is just a few days from launch in the App Store. This version will include the new graphics redesign, and the new skins. The next version, to follow shortly thereafter, will include OpenFeint social networking and achievements.

Cheers,
~Doug

Jamzu 1.3 Preview - New Skins

Jamzu 1.3 for the iPhone and iPod touch will be ready in two weeks! The new skins are finished, and just need to finish the graphics redesign and will be ready to go. Very shortly after 1.3 (another week or two) will be 1.31, which will include OpenFeint. Shortly after that will be new Jamzu die-deck variants, move clocks, updated tutorial and help sections, and much more.

Also coming very soon will be Jamzu for the iPad, with all the new skins and OpenFeint as well.

In other news: Jamzu is the final game featured on Vol 80 of the Boardgame Babylon podcast! A very nice review. Check it out!

—————–
Jamzu 1.3 Preview Screenshots:

Jamzu is on the App Store!

——————-
A Selection of iTunes Reviews for Jamzu

Highly polished strategy game ★★★★★
“I have several chess and go apps, and they are nice… BUT THIS is so much more because it doesn’t try to emulate a board game, it makes use of the platform… the visual cues are top notch, and the game is well thought out.”

This is one of the most original games I have played on my ipod! ★★★★★
“This game is like a mix between chess and checkers in every good way you can possibly think of…”

Solid app! ★★★★
“Well, I just got this app today, and I have to say, I am thoroughly pleased… All in all, great app. Jamzu deserves a spot on your iphone”

Unsung Game ★★★★★
“I’ve never heard of Jamzu before, but this is one heck of a fun little strategy game…”

Fun board game ★★★★★
“Really unique game! Very strategic and fun… I haven’t put it down since I got it 2 days ago…”

Great Game! ★★★★★
“We really are having fun with this game. It is used more than all the other games I have downloaded put together!”

——————-
User Comments About Jamzu

“My husband gave me an iPod touch for my birthday, and we promptly found Jamzu, tried the free version and then bought the full version. We are both hooked on this game! Thanks so much!” ~ Becky U.

“I believe it is one of the best “hidden gems” in the Appstore.” ~ bweb

——————-
Press Reviews for Jamzu

AppStruck.com ★★★★½

“Strategy-based fun board game that is quick to learn. Great app to play alone or with friends … Many of the options that Jamzu offers ought to be exemplary in all iPhone and iPod Touch board game apps. Unfortunately, this is not always the case, which makes me want to scream from the rooftops, “Bravo Jamzu!” … As with many successfully designed apps, the features are so seamless and logical that it takes a moment to stand back and notice that this is exactly as it ought to be.”

Read the full review here:
http://appstruck.com/2009/10/iPhone-App-Review-jamzu/

Livegeek.fr – 14/20

“Les jeux de plateau sont transmis de génération en génération depuis des temps immémoriaux. On compte parmi les plus célèbres les échecs, les dames, le jeu de Go, les petits chevaux et Jamzu. Ah, on me souffle que Jamzu n’est apparu qu’en 1997 de l’imagination de Johanna Pessirilo et Doug Nicola, fondateurs du studio Real Fun Art et qu’il fait aujourd’hui l’objet d’une adaptation iPhone et iPod Touch…”

Read the full review here:
http://www.livegeek.fr/test/132475/Jamzu.html

——————-
Full Feature List:
- Awesome Two Player Wi-Fi and Two Player Same Device modes.
- Four difficulty levels for challenging Single Player fun.
- Helpful Hint makes learning Jamzu a snap.
- Fantastic graphics, animation and sounds.
- Listen to your iPod music while playing Jamzu. Set volume of Jamzu independently.
- Auto save and reload.
- Save up to four games each in Single Player, Two Player Wi-Fi and Two Player Same Device.
- Match play and point settings for Single Player and Two Player Same Device games.
- Set player names independently by game, Single Player or Two Player modes.

Jamzu 1.3 for the iPad - Board Designs

The next major release of Jamzu, scheduled for mid-May, will include a version specifically designed for the iPad.

Jamzu 1.3 for the iPad and iPhone will include several new features and fixes, and I’ll be posting more news about this release over the next few weeks, as well as many more screenshots.

Here are the three new board designs that will be included as skins for Jamzu 1.3 on the iPad. Smaller versions of these new skins will also be included in Jamzu 1.3 for the iPhone.

The Jamzu Daily Double 2 - Triple Twist Highlights

The last event of The Jamzu Daily Double 2 series on Touch Arcade was the open round of the Thursday Triple Twist. Several players had entered moves via PM in the first round, but no one had gotten all three positions correct. The Triple Twist turned out to be an epic battle between the two top players from the JDD 2 series, TheSporkWithin and Khamous. Each had won two contests in the JDD 2.

POSITION ONE Red to move with a six.

POSITION TWO Red to move with a six.

POSITION THREE Red to move with a five.

After PM’ing the players with their results from round one, I started the open round. Both players now knew they had the correct answers for positions one and two. The final contest would be over position three, the toughest position of the Triple Twist.

Spork and Khamous both came back lightning fast with identical guesses for their next shots, with Spork’s PM coming just seconds ahead of Khamous! But both made the same wrong guess for position three, trying H4-G3.

I PM’d the results again. This time, Khamous came back first with the next shot. He *almost* had the correct move, guessing H4-E7. About 20 seconds later, Spork landed his killer blow, taking the longest possible move with the H4 jammer, and nailing H4-C7!

TheSporkWithin took First Place in the Triple Twist, in what couldn’t have been a closer or more hard fought battle with Khamous. Super congrats, Spork!

Spork won a $25 iTunes Gift Card for his First Place finish.

From all the initial entries in the first round of the Triple Twist, only Kevd had actually spotted the correct H4-C7 for position three, along with his other correct guess for position one.

For the Second Place prize, the entries were selected from the remaining players who had submitted at least two out of three moves correct in the first round: Kevd, haffertee, and cathy. Cathy won the drawing, and took the Second Place prize of a $15 iTunes Gift Card. Congrats, cathy!

Thanks to everyone who participated in the incredibly exciting Jamzu Daily Double 2 series! We’re looking forward to running the JDD 3, probably starting around May 22! Stay tuned for more details.

Jamzu is on the App Store!

Cheers,
~Doug

—————–
Analysis of the Thursday Triple Twist best moves:

Position One

Best Move: E6-A6
- Unblocks Red and blocks Blue. (total block switch)
- Fully opens lane 6 for Red for a maximum long move.
- Stops Blue in lane 6 from scoring.

Other Move:

C3-E5
- Partial block switch.
- Unblocks runner that’s furthest behind.
- But doesn’t open any lanes for Red.
- Can do this kind of move against Blue in lane 5 later easily.

Position Two

Best Move: G2-C6
- Total block switch.
- Starts unblocking Red’s most vulnerable runner.
- Red can continue, in next moves while he controls lane 2, to attack Blue with the E2 and B2 jammers.
- Stops blue from scoring in lane 6.

Other Move:

B5-H5
- Opens Red for a max run in lane 5.
- Blocks Blue in more tightly on the starting position in lane 5.
- But leaves open Blue for a score in lane 6.
- Also does not help Blue’s most vulnerable runner at A2, which is quickly becoming trapped. If Blue further attacks Red in lane 2 with the I3 and I5 jammers, Red could be in very serious early trouble here. B5-H5 is a strong move, but G2-C6 is overall better right now.

Position Three

Best Move: H4-C7
- Total block switch.
- Opens Red in lane 4 for the longest possible run and even a score.
- Red’s runner in lane 4 is also most vulnerable to a counterattack by Blue from the D7 jammer, so giving him a chance to escape now is best.
- Clears the H4 jammer as far away from Red’s runners as possible. Blue can’t easily flip the jammer back again to attack Red.

Other Moves:

H4-G3
- Total block switch, also opens lane 4.
- But leaves jammer on G3 in place to harass Red on lanes 2, 4, 6 or 7.
- Makes it harder to clear H2 jammer out of the way in lane 2. Red could use H2 to attack Blue in lanes 3 or 7, but only if G3 is clear.

H4-C3
- Very similar to, and probably equal to H4-C7. Possibly slightly better.

H2-G3
- Total block switch.
- But doesn’t open runner in lane 4 for escape and max possible run.
- Jammer on G3 can be used against Red again in lanes 4, 6 or 7.
- Better to do H4-C7 or H4-C3 first, and then this if you have the chance.

H2-C3
- Total block switch.
- Probably even better than H2-G3 in that is gets the jammer further away from harassing Red.
- But doesn’t open runner in lane 4 for escape and max possible run.

The Jamzu Daily Double 2 - Fifth Day Highlights

The fifth and final day of The Jamzu Daily Double 2 series on Touch Arcade brought a rare Daily Double where not a single player got even one move correct in the first round. This is the first time that’s happened in the JDD competitions!

POSITION ONE Red to move with a three.

POSITION TWO Red to move with a six.

The tricky element with these two positions was the fact they both had moves that were good, and very close, to the best. After sending out PMs that all said the same thing (”none correct”), I wondered if we’d have a contest that would go all the way to the third round. Only a couple of minutes after I gave the GO! for round two, Khamous put that idea instantly to rest, with the correct answers for both positions! Congrats, Khamous on a second win in the JDD 2 series!

With two wins apiece for TheSporkWithin and Khamous, we now had the open round of the Triple Twist coming in just half an hour. Would there be a tie-breaker win between these two players for the final victory of the JDD 2 series? I had no idea what an insanely close battle was about to commence!

A $15 iTunes Gift Card was given away to each day’s winner! New players can join at any time.

Jamzu is on the App Store!

Cheers,
~Doug

—————–
Analysis of Sunday’s best moves:

Position One

Best Move: B3-E2
- Unblocks Red and Blue, blocks Blue (partial block switch)
- Stops Blue from scoring in wide open lane 2.
- Opens lane 3 for Red, while also giving Red a shot at the jump in lane 3 if Blue does not score on his next turn.
- Allows the Red runner in lane 3 a chance to escape before Blue starts trapping him with moves like I4-H3, I5-G3, etc.
- Yes, this move does allow the Blue runner in lane 3 to score. But if you don’t block lane 2, you’re allowing that runner to score anyways. Allowing Blue off in lane 3 now is fine, as this lane is only going to become a liability for Red if he leaves the runner on A3. Use the roll of 3 to both stop Blue in another lane, open your runner’s lane, and prevent longer-term damage where Blue would otherwise try to trap you.

Other Moves:

B5-E6
- Similar to B3-E2, with partial block switch, and opens lane 5 for Red (but not fully!)
- Does not stop a potential attack on A3 by Blue.

B3-E6
- Similar to B3-E2, with partial block switch, and benefit of allowing Red to move his A3 runner before it gets trapped.
- But doesn’t have the benefits of stopping Blue in lane 2.

B7-E6
- Unblocks Red and Blue, blocks Blue (partial block switch)
- Opens Red for a long run in lane 7.
- But doesn’t have any of the other benefits of B3-E2.

Position Two

Best Move: D6-B6
- Opens Red runner while keeping the block on Blue in the same lane.
- Takes control of lane 6 for Red, preventing any damage from the jammers at C3 or E3.
- By keeping the block on Blue in lane 6, you don’t open Blue for his longest possible run in lane 6, which could include a jump!

Other Moves:

D6-B4
- Does block Blue’s C4 runner from scoring, and does take control of lane 6 for Red.
- But does allow Blue both a shot at long run, with a score and a jump, in lane 6. This would allow Blue a chance to get way ahead in the race, which right now is very even.